Board Shape

Parent page: PCB Objects

The Board Shape defines the shape of the finished board.


The board shape, also referred to as the board outline, is a closed polygon that defines the boundary, or extents, of the board. As well as providing a visual guideline of the extents of the space available for the placement and routing of the design, the board shape is also used by the internal power planes as the reference for the power plane edge pullback and the edge for splitting power planes.


The board shape is available only in the PCB editor. When a new PCB file is created it opens with a default board shape.

For a blank PCB project, or additional PCB documents added to an existing project, the default board shape is a square shape. For specific project templates that can be used when creating a new PCB project, the associated PCB document in each case has a specific board shape, according to the form factor of the board.

There are three ways this shape can be altered. Commands for managing the Board Shape are accessed by clicking the Home | Board |  button, on the main menus. The commands available are:

  • Redefine Board Shape - use this command to interactively draw a new shape.
  • Edit Board Shape - use this command to interactively modify the shape of the board by moving vertices or sliding the edges of the shape.
  • Move Board Shape - use this command to move the location of the board shape within the workspace.
Commands are only available while viewing the board in 2D.

Redefining the Board Shape

After launching the Redefine Board Shape command, the cursor will change to a crosshair and you will enter the standard polygonal object placement mode. Board shape definition is made by performing the following sequence of actions:

  1. Position the cursor and click to anchor the starting vertex for the board shape.
  2. Move the cursor ready to place the second vertex. The default behavior is to place 2 edges with each click, with a user-defined corner shape between them. Refer to the Placement Modes section below for more details on changing corner modes.
  3. Continue to move the mouse and click to place further vertices.
  4. After placing the final vertex, right-click or press Esc to close and complete the definition of the board shape. There is no need to manually close the board shape as the software will automatically complete the shape by connecting the start point to the final point placed.

Placement Modes

When redefining the board shape there are 5 available corner modes, 4 of which also have corner direction sub-modes. During redefinition:

  • Press Shift+Spacebar to cycle through the 5 available corner modes: 45 degree, 45 degree with arc, 90 degree, 90 degree with arc, and Any Angle.
  • Press Spacebar to toggle between the two corner direction sub-modes.
  • When in either of the arc corner modes, hold the  or  keys to shrink or grow the arc. Hold the Shift key as you press to accelerate arc resizing.
  • Press the 1 shortcut key to toggle between placing 2 edges per click, or one edge per click. In this second mode the dashed edge is referred to as the look-ahead segment (as shown in the last image in the set below).
  • Press the Backspace key to remove the last vertex.

Press Shift+Spacebar to cycle through the 5 available corner modes, press the 1 shortcut to toggle placement between 2 edges or 1 edge.

Graphically Editing the Board Shape

After launching the Edit Board Shape command, the existing board shape will go green. The outer shape of the shape is defined by a series of edges: where each edge is represented by an end vertex at each end, shown as a solid white square; and a center vertex in the middle, shown as a hollow white square. Each end vertex represents the location where 2 edges meet.

Editing handles for an example board shape after entering edit mode.

  • Click and drag A to move the applicable end vertex.
  • Click and drag B to move the applicable center vertex, effectively creating a new end vertex, and splitting the original edge into two.
  • Click anywhere along an edge, away from editing handles, and drag to slide that edge.
  • Ctrl+click anywhere along an edge, away from editing handles, to insert a new end vertex.
  • Click and hold on an end vertex, and press Delete, to remove that vertex.
Exit editing mode by clicking anywhere in the workspace (on or away from the board shape).

Graphically Moving the Board Shape

After launching the Move Board Shape command, the existing board shape will go green and an outline copy of the shape will be attached to the cursor. Simply move the shape to the desired new location within the workspace and click to effect placement. While moving, the board shape can be rotated or mirrored:

  • Press the Spacebar to rotate the board shape anti-clockwise or Shift+Spacebar for clockwise rotation. The Rotation Step size is defined on the PCB Editor – General page of the Preferences dialog.
  • Press the X or Y keys to mirror the board shape along the X-axis or Y-axis respectively.

An outline copy of the board shape attaches to the cursor, while the original shape can be used
as a reference.

Cutting a Hole in the Board Shape

A board cutout can be placed anywhere in the board shape. To place a cutout, simply click Home | Board | . Note that the cutout is actually a Solid Region object configured to be a negative object. To learn more about placing this type of object, refer to the Region object.

A Board Cutout has been placed on the Board Shape.

Using PCB Sheets

The PCB Sheet is a special drawing feature used to represent the printed page in 2D Layout Mode. The sheet is not a design object, rather it is a display feature designed to work with objects placed on a mechanical layer. In the image below dimension objects have been placed on a mechanical layer, and the sheet has been linked to this layer in the View Configurations dialog. Because it is linked and the Auto-size to linked layer option enabled (Board Options dialog), the Home | Board |  » Auto-Position Sheet command can be used to automatically resize the Sheet to exactly enclose the objects on that mechanical layer. This gives a professional, print-ready presentation of the board.

The sheet has been linked to the contents of the mechanical layer upon which the dimension objects have been placed,
resulting in a professional, print-ready presentation of the design.

When you create a new PCB file, a default sheet is automatically created. It is not shown initially, but when enabled in the Board Options dialog it appears as the white shape behind the design objects present in the workspace. CircuitStudio's \Templates sub-folder includes a variety of template PCB files that include sheet borders for different paper sizes - open the appropriate sized template and copy the contents of the relevant mechanical layers into your current PCB design.
As well as automatically defining the sheet size from the contents of the linked mechanical layers, the sheet size and location can be defined manually using the Sheet Position options in the Board Options dialog.

Controlling the Display of the Sheet

To make the sheet visible in the PCB Editor:

  • Click Home | Board |  to open the Board Options dialog, then enable the Display Sheet option in the Sheet Position region. The sheet can be hidden at any time by disabling the Display Sheet option. All linked mechanical layers will also be hidden.
  • The color of the sheet can be changed on the Board Layers And Colors tab of the View Configurations dialog (press L shortcut). Select a new color for the Sheet Area Color and Sheet Line Color in the System Colors region of the tab.


As well as the board shape, you should also define a placement and routing boundary around the edge of the board. This is done by placing objects on the keepout layer. Objects placed on this layer define a no-crossing-allowed boundary for components and routing. Typically you want objects such as components and routing to be a certain distance from the edge of the board, this distance can be controlled by setting the applicable routing and component placement design rules. You can also define other routing and component keepouts areas for mechanical objects such as screw heads, or other mounting requirements.

A keepout boundary defined by placing standard line objects on the keepout layer.

Keepout boundaries can be defined by placing any standard design objects: such as lines, arcs, fills and regions, on the Keepout layer. Objects placed on the Keepout layer create a keepout on all signal layers.

You can also define layer-specific keepouts on any copper layer. To do this:

  1. Click on the layer tab of the required layer.
  2. Define the boundary or area of the keepout area by placing layer-specific keepout objects (Home | Place | submenu). Layer specific keepouts are simply standard objects with the Keepout attribute enabled. They are displayed in the same color as the layer, with a keepout colored edge. Note that layer-specific keepout objects are not included in the Gerber or ODB++ output files.


  1. The board shape is not used for output generation, it is only the placed objects that are used.